With a well-known career in illustration and computer graphics applied to architectural projects, he graduated in architecture and urban planning from the Universidad de la Republica, in Uruguay, in 1986. He worked exclusively as an architect until 1988, when he directed his focus on architectural illustration. In the late 1990s he embraced the possibilities offered by computer graphics, which enabled the development of 3D models that would become fundamental pieces in the development of projects. A few years later, in 2006, he returned to focus on architectural projects, aimed mainly at high-standard residences.
With a solid background in architecture, urban planning, urban economics, computer graphics and design, worked as a 3D artist in the video game industry and as a designer at an architectural studio. Currently, in parallel to his activities as a designer, he works as a 3D artist (applied to architectural projects), as well as with composition and video editing.